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Niels Heusinkveld
S2 licensed
Strong? While it is rare to see someone use common sense these days, its not particulary a strong piece. Anyone with his head screwed on can say that!

The problem lies with the people who reckon:
a) Fast n Furious to be a great movie
b) think that your 1984 Civic can be turned into a supercar..

Thats a complete lack of common sense, hence the problem.
Niels Heusinkveld
S2 licensed
Simracing Capital of the world!

Some of us have grown to be friends actually, shooting some pool / drinking some beers / eating some pizza at a regular basis. Nice eh
Niels Heusinkveld
S2 licensed
Hey thats a very well made tool. And another Simracer from Groningen! That makes .. at least 8!
Niels Heusinkveld
S2 licensed
The G25 works, ish, the DFP doesn't. .. imo
Niels Heusinkveld
S2 licensed
I just noticed (where have I been?) that the physics files are out in the open.. Of course this was known for about 3 years..

Anyway, big shame that Eero dissapeared into the Blimey Dungeons. If he'd explain the tyre parameters, we'd actually know what to mod. I made the tires a bit more flexible and the car a bit more inertia-y and had a lot of fun on the tarmac stages. Its interesting that the tyres work by specifying a carcass stiffness etc, not as curve based as ISI.. However, there do seem to be curves or tables in the file, which do not make sense to me yet.

I also slipped in a non turbo engine as I think the turbo lag in RBR is more representing a 1980 turbo F1 engine than a 2003 WRC. I could be wrong but anyway, its more fun now..
Niels Heusinkveld
S2 licensed
Can you get a Seasonic S12 psu for that? 430W would be enough, but they probably have a 500W ish version as well.. A quality 500W model will deliver much more power than a cheap 700W model. Don't go just on the numbers.
Niels Heusinkveld
S2 licensed
How does LFS do this? Isn't there a place to set your controllers rotation and based on the *difference* between this number and the rotation used by the LFS car, compensation is applied?

So with compensation at 1, wheel turn at 700 degrees and an LFS car at 720, you'd still have almost 100% linear steering despite the value set at 1?

Or is this irrelevant and does it simply map your wheel input on a non linear response curve?

I'm surprised the poll is almost 50/50. Perhaps its mouse users using 1? I thought anyone with a wheel would be somewhere very close to 0 or preferably simply at 0.
Niels Heusinkveld
S2 licensed
I'll never understand the rules. BMW makes the best car and after a few races they have what.. 70kg added weight to stop them from winning? I find it so odd that manufacturers support these rules. Then the diesel ''dubious'' affairs.. Touring car racing puzzles me!
Niels Heusinkveld
S2 licensed
The Beemer isn't good. It defies (sp) various laws of physics. Most obvioulsy are the downforce levels of a few hundred kilos at 250km/h which is ROTFLMAO material. Then there is the centre of gravity that is 10cm too low, almost as rofltastic.

It may be some fun, but its not half as realistic as even the ISI engine (not liked here..) can be
Niels Heusinkveld
S2 licensed
Auch.. well though, LFS and rFactor are very pc friendly. With a 1.5ghz pc and a Geforce 4 ti card you can run rFactor fairly well in dx7 mode, 50+fps most of the time!

Gaming and onboard graphics have never really gone together all that well.. Simracing is great though, any second hand cheapskate 3d card will be enough. How much is a ati 9600pro second hand these days? 30 euro? No way to save some $ for that?
Niels Heusinkveld
S2 licensed
precious data needs to be backed up.. people learn that the hard way, I am of course no exception..

I now make a yearly backup on DVD's and a few times a year i copy the stuff to my second HD (i.e. its on HD1 all the time and HD2 is never more than a few months older)..

If the drive is physically still running, you might be surprised what 'restore' software can bring back. Bad partitions / accidental formats might be no problem. If its physically crashed you may not have as much luck. People do sometimes find an identical drive and replace the electronics, which might work, unless the heads are welded to the discs that is..
Niels Heusinkveld
S2 licensed
Quote from Bladerunner :try the 169.09 beta drivers...

No idea which drivers where used, It was a friends PC.. my 6800GT .. well I'll stick to Far Cry
Niels Heusinkveld
S2 licensed
I tried Crysis and yes it looks pretty amazing.. However, even at some weird res of only 900x600 ish, it did not run smoothly (probably as low as 30fps in places) on...

3.9ghz dualcore!
8800GTX
..

oops.
Niels Heusinkveld
S2 licensed
Here are some screenshots straight from my pc but in dx9 mode with 8xAF, no AA. I really don't care that much about graphics but these look far more 'drivable without a sick bag' than those posted above.

Actually this runs at 50+fps on a 6800GT at this res, which isn't too bad, but I play in 'shader free' dx7 which tripples the framerate..
Niels Heusinkveld
S2 licensed
Those are some fairly horrible screenshots
Niels Heusinkveld
S2 licensed
Seriously meant; go to the library and get a 'Windows XP' book; general file managing skills are very helpfull even when you would rather just start programs from the start menu.. Sooner or later basic windows skills come in quite handy!
Niels Heusinkveld
S2 licensed
So you basically just look at 100hz what the lateral force and longitudinal force is and plot those points? (/me has a feeling this starts to get more suitable for a PM )
Niels Heusinkveld
S2 licensed
The difference in opinion on all the mods is a sign on just how bad both the mod and the expectations from the players are. Peoples views on what is realistic just lie so far apart!

It is unfair perhaps to expect more from the game players, but the mod creators acting purely on 'feel' (tweak this tweak that..) make for cars that handle so different from mod to mod. LFS cars are all build according to Scawens philosophy making it much more coherent.

I'm very biased of course but all those settings people mention are imo ... SHOULD imo not be required. Just a one time editing of certain files to get rid of all the driving aids, then make sure you run Realfeel and tune its 'max force', make sure you get 100fps, and off you go..

If a mod doesn't work this way, it is not worth playing. In reality, though, LFS has FAR more usable content than rFactor. In rFactor I count perhaps 1, 2 or 3 cars and perhaps 10 tracks that are decent.

Then however, the experience is certainly worth playing. imo..
Niels Heusinkveld
S2 licensed
I think I can get longitudinal and lateral forces, loads.. I suppose you also need to know slipangle and slip ratio?
Niels Heusinkveld
S2 licensed
Android, what do you need / do to make those plots? I'd really want to try and make this for ISI physics as well. There is plenty of telemetry data available, and Motec allows for some configuring and maths..
Niels Heusinkveld
S2 licensed
At the end of the day, Race is running on the same physics engine, perhaps with slightly less bad data put into it than the other isi based games. Rain is a gimmick, being no more than general reduction in grip. No aqua planing or anything in general having to do with water throughput through tires there.

Niels Heusinkveld
S2 licensed
Well I don't really know for sure. When I drive LFS there are some situations that I simply do not believe are realistic. When front wheel drive power oversteer was mentioned I kinda decided LFS currently isn't good enough. I don't understand the actual workings of tyres enough to really get into it. Todd has posted some ideas on what might be not quite good enough in LFS..

I don't think, back to on-topic-ness-ish that its the longitudinal curve per se. It is far more likely somewhere in the force combining, which I wish I understood better!
Niels Heusinkveld
S2 licensed
I heard and since then assumed that because of... umm something, LFS might not use roll centres. But yeah we know that assumption is the mother of all f...ups.. Might be wrong.
Niels Heusinkveld
S2 licensed
Frank, the poorness of the ISI physics engine is mostly unfounded, its problems are, like any sim, tires. Suspension modelling is more advanced than LFS for example (dynamic roll centres, for one), it also has pretty detailed modelling of diffs, high and low speed dampers and a lot more aero modelling than LFS.

Of course it is not user friendly to change them but as far as the engine goes, its more advanced than LFS.. LFS however takes a more 'dynamic' approach in the tires. In my opinion still fairly wrong in places, but thats where it makes up for some of the other things.

Mind you thats a good thing, aero and dampers are not half as important as working rubber..

Since the base engine in ISI works well until you get to the tires, I'd say fudging and tweaking too much with the good bits is dangerous. Since the only thing that really isn't quite good (neither is LFS or RBR or any sim) are the tyres, that might be an area to fudge a bit..

My 2c anyway, its getting off topic.. Can't wait to see what the hopefully soonish patch for LFS brings.
Niels Heusinkveld
S2 licensed
While imo you should overclock just to get the extra 'free' performance, it is unlikely to really improve the performance noticably. You'll go from 30 to 33fps or something, unless the 7600s of today are extreme overclockers..

I.e. don't expect to really be able to make it look better and keep framerates.
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